Hopefully other posters can fill in the details here. Once again, thank you to everyone who posted before me. This site was a tremendous help to passing the exam. I encourage everyone to keep it going.
None This course provides a detailed examination of the fundamental elements on which computers are based. Topics include number systems and computation, electricity and basic circuits, logic circuits, memory, computer architecture, and operating systems.
Operational code and assembly languages are discussed and then implemented Mat 116 final exam a hardware platform, such as a personal computer or an autonomous vehicle.
CS Introduction to Scripting and Programming 3 cr. This course introduces programming environments to students who are not experienced programmers. This course covers simple logic, programming flow, and the use of variables. It introduces students to the history of programming and the basic vocabulary of the programming industry.
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The course culminates in a series of hands-on exercises using this knowledge to solve problems. At his or her discretion, the instructor may cover special topics in programming or scripting.
None This course introduces programming environments to students who are not enrolled in a science degree program at DigiPen. The course provides students with an introductory overview of the fundamental elements on which computers are based, including basic computer hardware systems, operations, and structures.
An introduction to basic programming includes simple logic, programming flow, loops, variables, and arrays. Conditionals, evaluations, and other control structures are also included. The instructor may cover special topics in programming or scripting and may focus on currently popular scripting languages in the video game industry.
The C Programming Language 4 cr. None This course serves as a foundation for all high-level programming courses and projects by introducing control flow through statement grouping, decision making, case selection, and procedure iteration as well as basic data types.
Additionally, this course addresses the lexical convention, syntax notation, and semantics of the C programming language. CS Programming Foundations 4 cr.
None Credit may be received for only one of: CSCS This course expands on basic programming skills through an exploration of object-oriented programming techniques.
Topics may include classes, inheritance, interfaces, polymorphism, and data structures. CS Audio Scripting 3 cr. None This course covers concepts and implementation strategies for using a high-level scripting language to achieve complex audio behavior in game development. Topics include principles of analog and digital audio, psychoacoustics, and programming.
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CS Scripting Languages 3 cr. None This course covers the concepts and implementation strategies for using high-level scripting languages in game development.
Students will focus on object-oriented programming, high-level English-like structure, speed of development, and ease of use. The course includes a survey of commercial languages, as well as proprietary scripting languages from industry applications.
Students will examine the process of conceptualizing a syntax for a game-based scripting language and examine how such a language is compiled and interpreted by a game engine. Using the syntax they have created, they will create a number of scripts that could be used in a game.
Additionally, the course will cover such relevant topics as data-driven technology, modular coding, function calls, and procedures. CS Advanced Scripting 3 cr. None This course presents game implementation techniques and game architecture in a scripting language environment.
Students learn how to create several different types of classic games in a variety of scripting languages most commonly used for professional games, learning the specific syntax and approaches of each language in the process.
As part of their implementation, students learn how to use the specific graphics, audio interface, physics and math APIs found in the scripting environments used.
Students survey concepts in space partitioning, particle systems, map editors and other elements so that they are capable of creating working prototypes of 2D games. CS Operating Systems I: Man-Machine Interface 3 cr. None This course presents an overview of modern operating systems as implemented on personal computers.
It presents an overview of what an operating system is and does, with emphasis on the following topics: CS Computer Graphics I 3 cr.
None This course presents fundamental mathematical elements, data structures, and algorithms useful for animating and viewing 2D primitives.
The course aims to fulfill two objectives.This course introduces the principles of animation through a variety of animation techniques. Topics include motion research and analysis, effective timing, spacing, volume control, stagecraft, and .
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MAT , Winter Review for Final Exam The nal exam is Monday, March 12 at am in our usual classroom. The test is two hours long.
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